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©2003-2007
CreatureScape
ISSN:
1546-6140


 

Sci-fi Japan ArticlesFor about a year, I have been writing articles as time permits on Japanese cinema, especially kaiju eiga.  I thought, for those interested, I would compile a set of links to those articles.

The Concept of Wa in GOJIRA

This year, for the first time, American audiences have a chance to see the original Japanese version of GOJIRA on a truly large scale thanks to Classic Media’s new double DVD set. Better yet, with GODZILLA, KING OF THE MONSTERS right beside the original, there is good reason to believe many non-Japanese, or gaijin, are making comparisons in their living rooms all across the USA. As has been said numerous times by many writers that while Terry Morse’s GODZILLA is an entertaining B-movie at most, Honda’s GOJIRA is a brilliant anti-war and nuclear protest film of substance. But, the power and resonance of the film for Japanese audiences extend beyond the nuclear metaphor and evocative images of Tokyo in flames. Honda’s original film also visually and thematically stresses a concept at the core of Japanese society called “wa”, or harmony of the group, that the outsider’s eye is unlikely to catch.
Continued…

The Ultimate Showa Film: MONSTER ZERO

MONSTER ZERO (Kaiju Daisenso) comes right in the dead center of the 1960s (like me) and it is one of those films that has been needled by critics for its limitations and zanier elements–like Godzilla’s cartoonish victory dance on Planet X. As the TV Guide review put it in back in 2004:

“This sixth entry in the Godzilla series is one of the last to make a pretense that it will be viewed by anyone over the age of 12. Evil aliens attempt to take over the Earth in a plot that does little but kill time prior to the climactic battle among Godzilla, the three-headed dragon Ghidrah, and the flying lizard Rodan.”

Despite the derisive tone, the comment about the age of the audience is accidentally rather astute. In fact, Godzilla films in the mid-sixties were in a transition from more serious attempts at science fiction drama to outright children’s fantasies. On one hand, adult and teen audiences were still shivering in the cold war shadow of the atomic age that Godzilla embodies in general. On the other hand, a backlash response to the cold war is emerging in 1965 and reflects the positive, “kids can save the world,” attitude just around the corner.
Continued…

Why the Heck is Gamera a Turtle?

Beginning with 1965’s GAMMERA THE INVINCIBLE, American audiences have had a hard time getting over the fact that, obviously, Gamera is a giant turtle. In fact, in the Harris Associates Incorporated/NTA release for American viewers, devotes no less than five minutes of film time to debating this “hallucination.” Every English speaking character who hears the story scoffs and dismisses the premise as silly. Where did the idea of giant turtles come from and why it is easier for Eastern audiences to accept?
Continued…
Ishiro Honda’s MATANGO (aka ATTACK OF THE MUSHROOM PEOPLE) is probably the most significant, disturbing and influential of Japan’s 60s horror/sci-fi psychodramas. Often cited as an anti-drug film, MATANGO is more significant in its conscious embrace of psychology, a creepy and intelligent film that stands in sharp contrast to Toho’s generally optimistic sci-fi of the decade. With a slow-boiling tension, smart writing, convincing portrayals and some simple but effective special effects, MATANGO deftly explores the limits of human will and the lengths of social restraints, directly questioning the fabric of reality and the nature of happiness. And somehow, it also manages to consider life in a post-nuclear world with a rather nihilistic point of view. These elements make MATANGO arguably the most complete and satisfying film in Toho’s sci-fi catalogue and equal to or perhaps even exceeding Honda’s GOJIRA.  Continued…

©2003-2007 CreatureScape ISSN: 1546-6140