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©2003-2007
CreatureScape
ISSN:
1546-6140


 

A Wicked Sense of Humor:

(Winter 2005)

Canadian sculptor Robert Blair has been working for years as a relative unknown, but that seems about to change.  With a unique style and captivating subjects and a new kit through Diceman Creations, he's not just clowning around.

I have to say that I discovered Robert Blair's work only recently myself, but I am sure glad I did.  You can check out his website and see some of the kits he has available for purchase.  If you are a kit producer, some of his work is looking for a home, so don't be shy about contacting him We think he has some of the most captivating sculpts around. 

Enjoy the interview . .

CS:   You mentioned that you started sculpting after having a totally different career for most of your life. How did the change come about and perhaps more importantly, why? In other words, what do you remember about your motivations to start sculpting and your experiences in the early stages?

RB:  Well, around 1995 my wife was doing paper mache animals for our kids and craft shows. Since she was spending so much time creating these pieces I decided I wanted to do something as well. I have always been a huge fantasy fan and like books, artwork, movies etc.  I remember occasionally seeing these fantasy figures in some specialty stores, I thought they were really cool looking pieces. I bought some air dried clay and started to sculpt fantasy figures like wizards and dwarves and creatures.

I found out very early that I could only do so much as far as detail and posing working with this clay so I did a little research and found a plethora of materials and tools and reference materials pertaining to sculpting.  Hence, Super Sculpey!  I learned how to create armatures and I worked on detail and some dynamic poses.  I started to collect as much information as possible . . . model kit magazines, sculpting books, FX books.  Since then I have been obsessed with sculpting.

CS:  Can you identify a particular breakthrough moment or event where things “clicked” for you?  If you prefer, what happened to make you realize that you were able to sculpt professionally?

RB:  I just kept sculpting and sculpting pieces, and as they say, practice and practice.  I simply got to a point where I felt my work was good enough to start getting work from companies and to produce my own kits. I felt I had a unique style to offer.

CS:  Your work stands out stylistically from a lot of kits and statues that are made today.  What trademarks are in your style?  What details or forms tend to come up repeatedly in your work and if you can comment on it, why?  To put it another way, what is coming out in your work that is uniquely you and what inspires these trademarks?

RB:  I think my work has a sort of surrealistic feel to it.  It is extremely organic and usually is loaded with detail.  For instance, when I sculpt a comic character I will stay away from realism.  After all it is a comic character.  I find it much more interesting and the sky's the limit, really.

There are a lot of different things in other artists work that inspire me.   I find little things in other works that I'll use and then incorporate them into a sculpt.

CS. As I look at your figures, I can see that each is invested with a sense of character, but they also share some qualities, especially in the facial features--angular features, sharp teeth, very tense facial muscles. Can you comment on these trademarks a little?

RB:  As you know most of my work tends to fall on the . . . dark side. It depends on what I am sculpting. There are certain pieces that I felt didn't require things like sharp teeth etc . . . like Crookneck.  All he needed was a huge malicious grin to portray this sense of evil. 

I tend to think most of my work is subtle, yet intense.  It's a lot easier to sculpt something in your face evil than to sculpt a character who is subtle yet dripping with absolute evil intent. That is scary! It's just the thing I do.

CS:  Okay, what about the clowns?  What inspires you to do these horrific hucksters?

RB:  I don't know . . . evil clowns are just hilarious!  Just the idea that clowns are funny, goofy and loveable to many people, then twisting it around to make them horrific, twisted, sadistic, malicious, evil clowns is absolutely hilarious!  There is so much you can do with clowns, but what I really like especially when I am sculpting them is . . . subtlety! Like my Groucho Grimm bust (left) it reeks with evil intent, those eyes looking at you.

Actually, Diceman Creations has released a dual set of evil clown busts I sculpted called "Agony and Misery" (right).  The name says it all.

I really like those pieces and I am grateful Ed decided to mold and cast them up. I am definitely not done with evil clowns yet . . . there will be more to come! 

(These kits retail for $100 +$5 S & H as a pair.  Contact Diceman for more info.)

CS:  Maybe I am just being crazy, but I see a lot of complexity in these clowns.  The Doppelganger and Patches are like freak-shows within a freak-show.  What do you want people to see or feel when they look at these sculpts besides the underlying evil.
RB:  I really hope people get a good laugh out of them.  Seriously, I just think it is sooooo out there it's hilarious!  Especially Patches and Doppelganger (right).  I sculpted some Shrunken Head Clowns a few years ago as well, my wife and I thought it was such a bizarre thing to do and funny as hell, so did a lot of other people because we sold out of them pretty fast!

CS:   Some of these clowns seem to imply an underlying story and you also give them names--like Pickles, Brutto and Baby Huey. When you create these figures, do you think of them as characters? Do they have certain personalities or histories in your head as you sculpt them?

RB:  Absolutely. I would say most of the characters that I sculpt have personalities and little stories behind them.  When I sculpt a character, I think of it as if it was a real living being.  As I am going along, I start to imagine a personality that would fit that particular character. It's all in the facial expression and the body language.  Pickles, for instance, is sinister yet dapper in his pose; Baby Huey is naive and has the mind of a child; and Brutto is brutish and demonic.

CS:  You've put out a couple of very interpretive and well received kits based on comic characters. Full Mental Jacket immediately springs to mind. What do you remember about creating this kit, especially in terms of the inspiration, look and feel of the finished work?

RB:  Well, because most of my work is original work from my head and because it is . . . how should I say this . . . out in left field, so to speak, it wasn't getting noticed as much as I felt it should.  So I decided to sculpt some  characters that were more mainstream, but still maintaining my style. Hence Marvel Villains, but in my own design.

The Joker is absolutely insane period, so I thought a straight jacket would be ideal instead of his usual purple outfit which we have seen a million times over.  I wanted the body language to be twisted as well with that maniacal look. I think it works very well.

CS:  While Full Mental Jacket certainly first caught my eye personally, it was your Dryad kit that beckoned an email for this interview.  What's the story behind this unique and menacing kit?

RB:  I read a lot of fantasy books and in some of them they would have dryad characters in them or old man tree characters as well, when the author  would describe these characters I thought of sculpting a tree creature that comes to life.  After a few different sculpts I finally was satisfied with my Dryad.  Eventually I want to sculpt some more elemental creatures.

CS:  You mentioned Crookneck above and that is a really fascinating sculpture.  Can you talk about how that was done and what you were aiming for?

RB:  It was purely a piece I decided to sculpt for Halloween.  I love that time of year and it gets my creative juices flowing.  I actually sculpted him with a few different materials like wood, cloth, jute, mono foam and Super Sculpey. I just think it has an spooky ambience to it that is so Halloween.

I sculpted another multi-media piece as well called "Out of my Gourd.  It's another creepy pumpkin creature I created for Halloween.  I have sculpted pumpkin creatures in the past like Lord Pumpkin.  He was a purely evil living gourd in a short comic book series by Malibu Comics.

CS:  You also sent us some pictures not available on your site of two very interesting figures.  First, there is the crucified scarecrow.  Is this an extention of the Halloween pumpkin theme?  If it is, could this be your next sculpting obsession (like the clowns?)

The Halloween theme is nothing new in my sculpting endeavors.  I have been sculpting pumpkin creatures and things pertaining to Halloween for years.  I sculpted a Lord Pumpkin character back in 1997 (he was on a cross as well).  I entered him in the Scratchbuilt competition at Chiller Theatre and he won first prize!  I think the Halloween theme fits in very nicely with my style.

CS:  You also sent us a photo of a wonderful Mad Hatter.  Do I detect an alter ego here?  (He could easily be a ringmaster for the circus that is assembling around you!)  Any chance he will become a kit?

RB:  LOL! That could be an idea for a photo of a collage of my pieces surrounding the Mad Hatter. Yes, I did think of a circus ringmaster when I sculpted him. I thought it was very fitting the way he is posed and the outfit he is wearing. 

I was going to get him molded and cast.  However, at the time money became a factor unfortunately.  Who knows it still might happen.  It would be cool!

CS:  There is a figure I would really like to see available as a kit--the Mummy.  It has a kind of Hellraiser feel to it.  What did you have in mind with this?  Any chance it might be sold as a kit? 

RB:  Actually I got the idea from reading and seeing early production sketches of some mummy concepts for the movie The Mummy with Brendan Frasier. I really liked some of the early mummy concept drawings way better than the final concept. That sculpt was sold a while ago; however, I could very easily sculpt another if a company was interested.

CS:  Your work ultimately revolves around the human form . . . though with creepy variations and insinuations!  Have you ever thought of animal or beastly subjects?  (Seems a couple circus freak animals would be a good match!)  Is there are reason you favor the human form? 

RB:  Too be quite honest with you, I never thought of circus animal freaks!  I just think that using somewhat of a human form, yet melding it with exaggerated long limbs, small lumpy heads, facial features tends to give them a creepier and freakier ambiance.

CS:  Let me ask you about the method behind your madness.  As a general rule, you seem like a guy who works on inspiration more than planning and methodical, systematic routine.  Is that a fair assessment?  Can you describe that process a little? 

RB:  Yes, it is a very fair assessment. I just get most of my ideas from my head . . . sometimes an idea will just  pop-up!  I find I get on a roll where all these really cool ideas are floating in my head and I just go for the ride.  When it hits me I grab for the for the super sculpey and go! 

While I am sculpting it really depends on my mood. I will listen to music or have a DVD playing or just nothing at all.  It really depends how I feel. 

The same can be said about reference material.  Sometimes when I'm sculpting an original piece I will get little ideas for skin texture or hair, mouth, etc. from descriptions of creatures in books, movies, drawings etc. Then there are other times I don't use any reference material at all.  I just go with it.  There are all kinds of things like shapes and textures I see every day anywhere that I store in my head to be utilized in one of my sculptures.

CS:  What is the most difficult thing about doing original sculpture?  What obstacles do you face with this? 

RB:  I would have to say the pose.  It is a very crucial process of a sculpture.  It can make or break a piece.  I have had to start some of my sculpts over and over again just because the pose wasn't right.

CS:  You seem to be fiercely committed to your individual style as a real sticking point.  Why is that so important to you?  What advantages do you have as a sculptor working from imagination? 

RB:  I think it is very important to do your own thing, because it is so rewarding!  I have tried to conform to sculpting pieces from other artists like movie characters or comic book characters and I just find it BORING!  It doesn't stimulate me, it's like commercial art. I am sure that's why I am not doing any work for companies, or making any money in it.  

I want to sculpt it the way I see it and the way I want it done which doesn't necessarily mean having to sculpt a character exactly the way they are portrayed in a movie or comic book.

In this genre the sky should be the limit!  Have some fun with it!  If you are sculpting a piece that someone else has envisioned and they have restrictions on what you can or cannot do then it takes all the fun and inspiration out of it!!  I don't want to work that way.  I'm happier doing my own stuff and I think other people like it too.

CS:  Are there any projects coming up or in progress you would like folks to know about?  If you prefer, what sort of goals do you have for the next year? 

RB:  Seriously, I have been trying to make some kind of a living at sculpting on a full time basis, but unfortunately I am finding that dream fading.  I'm 49 and I honestly have to start making a decent living.  I'm still hoping that dream will happen eventually who knows what the future has in store.

CS:  Finally, I like to give everyone the same final question: what would you like to say that has not been said yet?

RB:  Well, I couldn't have gone this far without my wife.  She has been very supportive in this little adventure, and I might add she is also my webmistress.  She has done a fabulous job on my website since it's inception.  And my son, who is my biggest fan and critic.  My daughters just think my work is creepy.

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©2003-2007 CreatureScape ISSN: 1546-6140